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 Upcoming 1v1 Lobbies - Printable Version












• [OLD] Mega's Games
Upcoming 1v1 Lobbies - Printable Version

+- • [OLD] Mega's Games (https://forums.megas.games)
+-- Forum: Community (https://forums.megas.games/forumdisplay.php?fid=1)
+--- Forum: General Discussion (https://forums.megas.games/forumdisplay.php?fid=2)
+--- Thread: Upcoming 1v1 Lobbies (/showthread.php?tid=418)



Upcoming 1v1 Lobbies - supernova#0685 - 03-22-2023

I am very happy to hear that there is going to be pvp lobbies in megas. However, to my mind while designing and coding them you should take ideas from those who actually 1v1. In the latest update now people are in passive for a few seconds instead of spawn protection; it has positive sides such as the fight is fair and downsides such as spawn kek (kek: making a player fall down to ground when respawned, you have to know the spawn locations and you need actual skill to do that in gtao bc spawn protection (matches with passive when respawned in megas) time is much lower in normal gtao) is not possible, which is too bad for AW and base players. Tis is an eample when devs try to do it better but they make it worse. So most of pvp players want clean 1v1s; to do that following some tips would help: 1- Definitely remove railgun, minigun, widowmaker, marksman rifle from any type of 1v1 or even FFA. 2- Heavy sniper is sometimes 1, 2, 3 shots and it all belongs to luck, it is even an issue in gtao, you should always make it one shot. 3- Spawn protection issue i mentinoed, no passive when respawned and 0.5 second spawn protection is sweet spot for both tryhards and casual players, 0.75 seconds at max. 4- There should be a limit of killing himself/herself or just give the score to opponent when player does it in rifle and sniper 1v1s, but All Weapons 1v1 shouldnt be limited... There are many things to write but if you take care of them i would gladly write more since im so eager to this topic and development period of pvp lobbies.


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