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[DENIED] PVP ON QOL changes and additions

#1
• Regress to a vehicle spawning system akin to the MC menu in gta online - vehicles spawn on the closest AI pathfinding node, or a 360° bubble around the player if they are too far from a node (road). Players must also physically enter a vehicle under this system, to further combat vehicle spamming by creating a window of opportunity for the player to be killed.
• A case by case delay on spawning vehicles with weapons. - if the player has not been in a weaponized vehicle for the last 2 minutes, they may spawn another. Aircraft that need a runway to take off spawn under the current system, but are subject to a longer delay
• A more fleshed out, intuitive showroom - tabs that sort by either vehicle name, online DLC, vehicle brands, number of seats, etc. as well as a warning that a vehicle cannot be added to a garage if it is too large, still listing it, but not rendering it (not doing this causes confusion)
• Shorten respawn invulnerability timer to match that of gta online - add buttons on the wasted screen to activate passive mode and a pseudo passive mode - a five second frame where you cannot be attacked but also cannot deal damage, to allow a player to get their bearings in a fight.
• Edit respawns so that players do not respawn right next to you - this along with the way too long invulnerability delay makes for really annoying fights at times.
• Currency system - getting player kills and vehicle levels grant you this currency, which can be spent on weapon or vehicle cosmetics, perhaps custom server cosmetics? Deaths do not affect your balance. Perhaps you can do intermittent "business battles" where winners are granted this currency.
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Messages In This Thread
PVP ON QOL changes and additions - by Axhov#0001 - 02-08-2023, 06:32 PM
RE: PVP ON QOL changes and additions - by Steve - 02-11-2023, 12:23 AM

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